![]() Travel to the Underland with Gregor! ![]() It's Gregor against the Bane! ![]() Can Gregor save the Underland from a Plague? ![]() Gregor learns the dangers of secrets! ![]() The fate of the Underland is in Gregor's hands! ![]() For computer game addicts and those who love them! |
WorksGREGOR THE OVERLANDER: BOOK ONE IN THE UNDERLAND CHRONICLES
Meet Gregor, a kid from New York City, who falls out of his laundry room into a fantastical subterranean world called the Underland. Accompanied by his toddler sister, Boots, he encounters giant talking creatures-- cockroaches, bats, spiders and rats--and an unusual society of humans. And they’re all expecting him...(Scholastic Press, 2003) GREGOR AND THE PROPHECY OF BANE: BOOK TWO IN THE UNDERLAND CHRONICLES
When giant roaches kidnap Boots and spirit her back to the Underland, Gregor follows to retrieve her. Soon he discovers that they are both implicated in “The Prophecy of Bane,” which warns of the dangers of a terrifying white rat. Guess whose job it is to destroy it? (Scholastic Press, 2004) GREGOR AND THE CURSE OF THE WARMBLOODS: BOOK THREE IN THE UNDERLAND CHRONICLES
Gregor and Boots must return to the Underland to help find a cure for a deadly plague called the Curse of the Warmbloods. Gregor is desperate to succeed because, along with several of his Underland friends, a member of his own family is stricken. (Scholastic Press, 2005) GREGOR AND THE MARKS OF SECRET: BOOK FOUR IN THE UNDERLAND CHRONICLES
Gregor sets out to solve a mystery involving the Underland mice and ends up discovering a terrible secret. This book leads right into the fifth and final book of the series, "Gregor and the Code of Claw." WHEN CHARLIE MCBUTTON LOST POWER
When a thunderstorm knocks out the electricity, Charlie McButton's whole tech empire comes tumbling down. He needs batteries–FAST. But the only batteries are inside his baby sister's beloved talking doll. Will he resort to desperate measures, and cause his sister to have a meltdown of her own? Or will he snap out of his computer craze long enough to realize sisters can be fun, even without batteries? (Penguin Group, 2005) |
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